Monday, November 9, 2009

Module 5 Static and Dynamic Continuum

As an educator, my goal is to incorporate the best teaching methods and technologies to prepare my students for the future, in their education adventure. Dynamic technologies force learners to chanllenge themselves and think outside the box. Learners are not criticized about their opinions/views and the learner is considered an important component in their learning process. Static technologies are your average/daily technologies. Static technologies are easy to navigate and the challenge level is at a minimal.

In order for myself to move down the static-dynamic continuum, I must create challenging/intriguing lessons that move my students. Lessons should integrate higher order thinking skills, hands on activities, etc. The learning styles of the student should be the number one priority.

Static Dynamic Continuum Assignment is located on


Convergys' Dynamic Decisioning Solution


  1. Nikisha, I have visited 'unquietgrave' previously and was surprised to see your reference to the site. I originally went to the site out of curiosity about the title and discovered a rather verbose and odd author. I was also compelled by the quote the author uses as a header, "adding insult to inquiry" -- makes you think, doesn't it?

    As for your mind map: I love your tinker-toy earth graphic on the opening page! It reminds me of the physical science term, "surface tension." Isn't that great on so many levels?

    Your mind map looked nice and was easy to navigate and understand. I know nothing about your dynamic content technologies: Paltalk, Elluminate, and ILinc. Could you please clue me in? I noticed that you placed wikis, blogs, and file sharing on the static end of the spectrum, while I included them as dynamic technologies. Although I think they are often used as static media, I believe they have the potential to be incredibly dynamic. If used to the fullest, these technologies ask for interaction on the part of the learner, not as mere recipients of information. I further agree that gaming can be amazingly dynamic, yet it has never found a foothold in education. Why do you believe gaming, virtual worlds, and other dynamic technologies struggle to find a place in traditional education settings?

    Oh, by the way, have you heard about the high school in MA that has replaced its library with a Kindle Cafe'? Check it out:

  2. The following 3 resources are voice tools for synchronous teaching environments. Information about these sources are located on 179 of our class textbook.

    Gaming and virtual worlds are not included in the learning environmets, in my opinion, is because educators see these particular innovations as classroom distractions. Students learn best from material that they love the most. Education officials need to incorporate positive society effects within education.